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Our Network

NGS has spent the last year building up it's own personal network of game designers, other design groups, and supply of programs for game design.

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Today, the NGS Network connects us with eighteen independent game component designers, five other game design groups, and a healthy list of programs that we regularly use for game design.

Our Component Designers

Jonas Anderson - Spriting        Sakura Hashimo - Mapping

Sara Long - Spriting              Matthias Holmes - Mapping

Jason Hayes - Spriting                 Peter Walker - Mapping

Mary Anglos - Spriting

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Derrick Rune - Scripting           Jason Petson - Story Writing

Walter Smitch - Scripting        Francis Dune - Story Writing

Timothy Walters - Scripting     Amalia Rune - Story Writing

Amy Wong - Scripting

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Peter Helm - Pixel Artist        Amana Sashimoto - Language

Damien Franco - Pixel Artist         Hans Gruber - Language

Our Fellow Game Groups

Zackbar's Music Composers Group - Music Composing

Mendo-Lake Gaming Club - Game Design

Lana Scripting and Graphics Design - Scripting/Graphics

United Fellowship of Pixel Arts - Pixel Art

Amai's Game Design Group - Game Design

The Programs we use

The programs that NGS uses, as well as our fellows, vary widely based off availability, but here is a list of the common programs used by most of us:

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RPG Maker Vx Ace - Game Design Software

paint.net - Picture editing, pixel art, and more

Game Character Hub - 2D Sprite Design

MuSink - Music Composing

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