Our Network
NGS has spent the last year building up it's own personal network of game designers, other design groups, and supply of programs for game design.
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Today, the NGS Network connects us with eighteen independent game component designers, five other game design groups, and a healthy list of programs that we regularly use for game design.
Our Component Designers
Jonas Anderson - Spriting Sakura Hashimo - Mapping
Sara Long - Spriting Matthias Holmes - Mapping
Jason Hayes - Spriting Peter Walker - Mapping
Mary Anglos - Spriting
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Derrick Rune - Scripting Jason Petson - Story Writing
Walter Smitch - Scripting Francis Dune - Story Writing
Timothy Walters - Scripting Amalia Rune - Story Writing
Amy Wong - Scripting
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Peter Helm - Pixel Artist Amana Sashimoto - Language
Damien Franco - Pixel Artist Hans Gruber - Language
Our Fellow Game Groups
Zackbar's Music Composers Group - Music Composing
Mendo-Lake Gaming Club - Game Design
Lana Scripting and Graphics Design - Scripting/Graphics
United Fellowship of Pixel Arts - Pixel Art
Amai's Game Design Group - Game Design
The Programs we use
The programs that NGS uses, as well as our fellows, vary widely based off availability, but here is a list of the common programs used by most of us:
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RPG Maker Vx Ace - Game Design Software
paint.net - Picture editing, pixel art, and more
Game Character Hub - 2D Sprite Design
MuSink - Music Composing