
Our Network
NGS has spent the last year building up it's own personal network of game designers, other design groups, and supply of programs for game design.
Today, the NGS Network connects us with eighteen independent game component designers, five other game design groups, and a healthy list of programs that we regularly use for game design.
Our Component Designers
Jonas Anderson - Spriting Sakura Hashimo - Mapping
Sara Long - Spriting Matthias Holmes - Mapping
Jason Hayes - Spriting Peter Walker - Mapping
Mary Anglos - Spriting
Derrick Rune - Scripting Jason Petson - Story Writing
Walter Smitch - Scripting Francis Dune - Story Writing
Timothy Walters - Scripting Amalia Rune - Story Writing
Amy Wong - Scripting
Peter Helm - Pixel Artist Amana Sashimoto - Language
Damien Franco - Pixel Artist Hans Gruber - Language
Our Fellow Game Groups
Zackbar's Music Composers Group - Music Composing
Mendo-Lake Gaming Club - Game Design
Lana Scripting and Graphics Design - Scripting/Graphics
United Fellowship of Pixel Arts - Pixel Art
Amai's Game Design Group - Game Design
The Programs we use
The programs that NGS uses, as well as our fellows, vary widely based off availability, but here is a list of the common programs used by most of us:
RPG Maker Vx Ace - Game Design Software
paint.net - Picture editing, pixel art, and more
Game Character Hub - 2D Sprite Design
MuSink - Music Composing