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About Us

Interested in learning more about us? Then your in the right spot.

This page is filled with the history of NGS.

We hope you enjoy!

History of NGS

Nuvarna Game Studios began in a small city named Ukiah. Seven different people, from seven different backgrounds, joined the computer lab at Ukiah High School in 2009.

This set the stage for these seven people to develop a friendship based around computers. Using the now archaic windows 2000 computers the school had at the time, these friends began to explore the world of game design. Using a simple, unknown program called RPG Maker 2000, it was the start of something big.

On August 18, 2009, these seven friends created their own computer club, called Nuvarna Game Design, and while it wasn't until March 12, 2010 that the name was changed to what it is now, this is the official founding of Nuvarna Game Studios.

Moving from RPG Maker 2000 to RPG Maker XP in 2010, the fledgling NGS began testing their skills, and finding that spread among them, they had the skills to take game design beyond a hobby. In late 2010, the seven members graduated, and went their seperate ways, but continued to stay close through the internet. As a club, these seven members built over fifteen games ranging between RPG Maker 2000 and RGP Maker XP. As members of NGS,  the group released it's first official "game" on October 3, 2010. If was a free, simple game, and has long been lost.

Roughly halfway through 2012, NGS lost its following of over 600 people. The reasons for this are many, and most of these are too personal for us to post on a website. During this recession, NGS began suffering from the lack of income. Desperate to keep their dream alive, these members created over forty games in an attempt to draw more fans. These games never saw the light of day, as while uploading them, age, lack of funds, and other, unknowk reasons caused the computer to crash, causing extreme loss of NGS files, including most of our early games, and many of our RPG Maker XP games are still be repaired from damaged copies.

In January, 2011, things began looking up for NGS. Slowly, our original website was showing a small increase in views per day. By February of that year, our website was logging over one-hundred views per day. It wasn't much, but it was the start of our recovery.

Once NGS began collecting donations again, the members slowly began to rebuild, and managed to regain a decent sized following.

This was the first time we had suffered this, but it wouldn't be the last.

From December, 2011, to August, 2012, NGS was suffering from lack of followers, that we nearly shut down as a group. This seemed like the end of our dream, and most people would have given up.

However, we refused to, believing that we would recover, in time. And although we eventually did so, it only started happening around January, 2013.

On May 1, 2013, we announced that we would be closing down for a year, in order to solidify our priorities.

We came back, on May 1, 2014, as we promised, to a large pile of messages asking where we went.

After assuring everyone we we not closing down, we began working on new games.

But, as fate had done before, we lost popularity in mid 2015, and have been quietly waiting for people to come back, setting up our new website, facebook page, twitter, and discussing game ideas.

Today, although we have little to no following, we are still here, knowing we will be found again, and too stuborn to give up our dream.

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